Finalising Content for my Installation

Footage:

Above are just 16 of the 45+ videos I captured in Skyrim in preparation for creating my footage for my installation.

I have combined 24 different videos captured within Skyrim whilst my texture pack was active and created four different primary videos that will be exhibited onto the perspex sheets that will hang from the lighting truss. Each video has 2-minute clips of the videos, however, the transitions of videos will stagger throughout the perspex. I have decided to do this to enable the participants to view multiple different videos together at a time, instead of a preset of all changing at 2 minutes, therefore leaving the participants only able to see 4 different videos together at a time. I wanted to give them the freedom of almost piecing together different videos in their experience, and hopefully, this will develop further their curiosity and in turn advancing their levels of immersion within the installation.

The 1st video is comprised of:     2 + 2 + 2 + 2 + 2 minutes.
The 2nd video is comprised of:    30 secs + 2 + 2 + 2 + 2 minutes + 1 min 30 secs.
The 3rd video is comprised of:     1 minute + 2 + 2 + 2 + 2 minutes + 1 minute.
The 4th video is comprised of:    1 minute 30 secs + 2 + 2 + 2 + 2 minutes + 30 seconds.

Each video was exported with it’s own sequence settings of 1000 x 600 to represent the perspex’s height and width at 1m x 60cm, hence cropping the video and reducing the compression of the file within the projection mapping software, reducing the pixelation slightly so that is it still recognisable.

Sound:

For the sound in my installation, as mentioned in this blog post, I am leaving the audio recorded in the woods as natural as possible whilst making it clearer and more defined to listen to, and I have edited the audio recorded in Skyrim to be ‘textured’ and have more of a digital aesthetic to it. Whilst I recorded the audio initially, I left three different Adobe software open in the background, causing the recording to stutter and add that initial cracking and texture to it naturally, without it being forced onto it by me in Audition. Further details of the processes of editing the audio are in this blog post.


 

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