In order to fully understand my practice this term, I would hope that you can look at all of the blog posts I have made.
However, in the circumstance that this is unavailable, please specifically read:


Exploring Ways to Bring People into the Landscape

Manipulating Skyrim for Filming: Creation Kit

Immersive Escapism Installation #2

Polygonal 3D Rocks – Mass Production (Mainly Next Term)

Exploring Possibilities of Narratives or Spoken Word

Immersive Escapism Installation #3 – The Final Composition

Audio for my Immersive Escapism Installation

Final Immersive Escapism Installation


Final Immersive Escapism Installation


For my installation, it is necessary for only one person to experience it at a time. Once each participant has seen it, they can then experience it together, however, at this point it will not become an immersive installation, but something they look upon together and share merely as an experience.
Below are the videos that will be projection mapped onto the perspex sheets and back wall.



The immersive installation I have created is not what I wanted it to be. Due to this, I am unsure whether I’m not a fan of it because it’s not how I imagined it in my head, or because it’s actually terrible. I’ve been very absorbed in everything this term, therefore I’ve not been able to give myself time to be as reflexive of the work as I usually am. Because of this, I am extremely blind sighted and apprehensive about the participants receiving my installation.

In my head, the plastic sheets were going to act like glass (I know I know) and NOT reflect so much light into the back of the room, that the glass panes from last term absorbed. Because of the refraction of this white light into the back of the room, it brightens the entire room, therefore impacting the quality of the projection. This is something I will attempt to combat over the Easter break hopefully ready for next term.

With regard to the polygonal rocks, it would obviously be so much awesome to have them as BOULDERS, that take up large amounts of space, for others to walk around and simply add to the immersion of the installation. This falls under the category of ‘too expensive’ for me, in terms of plaster, somehow creating a mold to cast this in, as I do not want to make them from MDF, although I might have to. I don’t want to make them from MDF because papering them may warp the sawdust-y wood; Pat Flynn (the one who makes large ones mentioned on my research blog) makes them with MDF and poster-like images of the textures, which I might have to attempt, however, with the plaster and smaller scale for this term, I think that they have turned out well. At least a lot better than the cardboard attempt.

It’s been weird to see my passion for art deteriorate due to the mental health problems I experience. Actually, I don’t think it’s my passion that’s dwindling, or my enthusiasm, it’s just my ability to get up every day. This has impacted my work over the course of this term, which is why I wanted to put the mental health aspect into my installation, via the excerpt from Neilson and the ‘enabling’ hours I’ve spent on Skyrim. Because no world is perfect, and by adding this into the immersive world I have created within my installation, perhaps it adds to the realism of the world. Skyrim is my enabler for my habit of escapism and when I disassociate, therefore at face value it may not even occur to the participant that the subject of mental health is weaved into the installations’ foundations but it is because it came from me. It’s a product of my consciousness, therefore my emotions and life will inevitably be weaved into it, no matter how much I try not to. I don’t know how I feel about this.

As a whole, maybe I can change the way I install my work next term and make it something a little more interactive. It’d be interesting to see others interact with my world I create within the Skyrim creation kit, maybe I can be inspired by literature again. I really liked the bridging of my work with a play, especially as I connect with it personally and it’s also an immersive virtual world in itself. And I do love my research.


Audio for my Immersive Escapism Installation

The audio accompaniment to my installation for submission that the participants will hear through wireless headphones as they explore the virtual space.
This will also be available in my studio prior and post my installation on my iPod with headphones attached.

There are four layers of audio:
1 Audio recorded in LICA woods that will play into the right ear
2 Audio recorded in Skyrim that will play into the left ear
3 The hours I have spent on Skyrim per day over the last month
4 An excerpt from The Wonderful World of Dissocia that I personally connect with


I have decided to explore the possibility of binaural audio to aid the immersion of my installation to;

“reflect the way we receive sound in real life, creating vivid and rich soundscapes you would experience if you were actually there”

I have included the audio from Skyrim and the woods in order to further create the space as a bridge between reality and virtual worlds, alongside the speaking of the numbers of hours I have spent on Skyrim over the month leading up to the submission, and also the excerpt of the play The Wonderful World of Dissocia, in order to culminate all of my personal experiences and connections to both the real world and the virtual world alongside the escapism and dissociation within video games.

I have created an immersive installation. The participant should hopefully become immersed in the installation itself, inhabiting the installation for a small period of time; as opposed to being immersed in the Skyrim world or the real world. I want the participant to become immersed within the installation.

Immersive Escapism Installation #3 – The Final Composition

FacadeSignage Player 15_03_2018 13_35_25.png

The installation looks so much better with the plastic sheets hanging over the images, I’ve also changed the positioning of the projector and elevated it so that the shadows cast from the plastic interfere with the back wall image more, in order to aid the clear intentions of my installations’ emotional concept.

I chose to use transparent perspex sheets to project onto to represent the turmoil I feel around virtual worlds and reality. When the participant walks through my installation, they will see a moving image of exploring and travelling through Skyrim on the two plastic panes hanging, to represent the running away and towards reality I feel when thinking about my dependence on escapism, as the participant will see this from both outside and inside the installation. (For reference, I refer to the inside of the installation as the space between the perspex sheets and the back wall)

The front two panels are featuring footage from Skyrim and the back wall image is from LICA woods; this is to indicate the steps made towards reality, by stepping past the virtual reality that I inhabit. The plastic panes also feature multiple instances of footage contrasting with the lone footage on the back wall, displaying the limitless possibilities of a virtual world and the virtual world that I inhabit in Skyrim.

The hanging plastic takes the form of portals allowing access for the participants into the virtual world that I inhabit, hanging suspended in the air floating alike to the connotations of the image of a portal appearing in the thin air awaiting transportation to a virtual world throughout literature.

Once the participant walks between the hanging plastic and the back wall, they are able to see the world on the plastic sheets in a much vivid colour scheme, with the light shining through it, indicating the appeal of the virtual world in comparison to the real world.

When the participant walks into my immersive installation, they become a piece of the artwork also, capturing my blend of both virtual and real worlds upon their clothes. Embedding them into the world themselves.

Exploring Possibilities of Narratives or Spoken Word

Spoken Word or Narrative

Research is at this blog post: Art and Literature

I think it would be interesting to have audio that speaks about escapism and dissociation, as when I’m playing video games I disassociate quite badly. Could this be statistics? This could be the hours I spend on Skyrim per day? Could it be a piece of literature?

Looking at Narrator types;

An objective narrator is an observer
and describes or interprets thoughts, feelings, motivations, of the characters. Details such as setting, scenes, and what was said is stronger with an objective observer”

If I were to have some form of narration or story I wouldn’t want it to be from my own voice, in that it wasn’t my emotional connection to something or anything overly personalised. I’d want an extract from a book or poem or something. I don’t want it to sound anything like my journal from last term.

I have stressed about writing an emotional response to the installation for about a week and a half now. I’m not going to do that. I don’t feel comfortable doing that therefore I’m going to do something else.

One of the plays I read at a-level I connected with on a personal level was called The Wonderful World of Dissocia, which was about a girl who had dissociative identity disorder (what I have) so I could read an extract from this.


After rereading this play I’ve connected with it so so much more since I was 17, probably because I’ve grown up a lot since then and gone through the hardest years of my life, but Act 2 Scene 11 has ignited my fire for it again. Lisa’s sister is just being a piece of shit towards her sister, it’s a fucking illness, not something she can opt out of like her vitamins for god’s sake. The speech from her sister is what I have chosen to use as a narrated excerpt over my installation that will play for the participants. I want something like this to be included to add my own personal stamp on it and elevate my own personal attachment to the piece so that I can connect to it and not dissociate from the work like I do the majority of the time.



I’ve decided to use the tracking of the hours I play of Skyrim every day as an accompaniment audio to the installation, as I think the jarring nature of numbers being spoken into the earphones would add a sense of tense and curiosity to the piece, by not necessarily understanding where the numbers are coming from at the start or the fact that they aren’t counting down which is what people may assume.



hours data

skyrim hours

Polygonal 3D Rocks – Mass Production (Mainly Next Term)

I eventually want to have many rocks littering the floor of my installation, in order to add to the immersion of my world, by bringing the virtual into the real. To experiment with this, I made a cardboard model of what I wanted my rock to look like, following this, I poured plenty of plaster into this mold and waited for it to dry out. Once it had dried, I remembered that cardboard is absorbent, therefore the plaster had soaked into the cardboard, meaning I had to chisel out the shape of the rock by hand in order to make the surfaces smooth.

I researched multiple possibilities to cast from my rock with, including alginate, although most routes became dead ends due to expense. Then out of a matter of sheer luck, Sophie had the vinamold that the department owns, and she lent me it. To prepare the plaster for the vinamold, I coated the rock in multiple layers of PVA glue to protect the porous material from creating air bubbles in the cast.

After many many attempts, I finally managed to cast the rock properly and gained a mold! It was solid enough to withstand the plaster and still hold its shape, therefore, I began casting with the mold.

Pictured below are the multiple casts I made using the vinamold, all with different ratios of plaster as it’s still my first time using plaster for anything. There were a few surface bubbles on the plaster casts, but they were easily sanded off.

I then began papering the rocks with textures from Skyrim ready for my installation. I also coated them in a layer of PVA after this, so that they were waterproof. I really think that the variety of texture works well with the appearance of the landscape from Skyrim. They are also solid enough that they are not as delicate and unrefined as the cardboard chair from last term, so they can be held and touched and interacted with, as per my immersive installation.

Immersive Escapism Installation #2

Introduction of Another Column

The shadows of the wallpaper onto the back wall’s image does not bother me as when you walk through the immersive space, they become blended into the background, almost like tree trunks so that they do not interfere. The only thing I exceptionally dislike is the column that is in the middle of the room. Cutting off the ‘entrance’ to the world I have created that was via the middle of the two pieces of paper last installation, is a big negative no for me and it made me uncomfortable to be in. The visuals are coming along well although I think I need to make it a bit more interesting; maybe introduce some form of movement and a balance of movement and stillness?

The pixels will always be a favourite aspect of my installations for me. I love how the closer you get to the walls and details of the installation you begin to see that even though the image is of reality, it is immaterial and virtual through the depiction of the pixels. I think the cooler tones of the snow and the warmth coming through the green background image works well, I think I will keep the background image for my future installations. The close-up of how I have filmed this part of the woods submerges the viewer within the woods and the immersive element of the installation actually does its job.


I brought my Poly 3D chair in from the last term, just to see how it would look/ act in the immersive space and again it was a NO. I don’t want people to sit down and watch my installation, I want them to experience it and explore it and become immersed in it. Even if they stand up close to view it or something, then they can do that but I do not want them to sit idle, I want them moving, curiously inspecting the installation. This would be better with sound? I need to add sound.

I asked a friend to come and view the installation and I monitored their reactions whilst they were immersed in the surrounding environment. It was a positive outcome, as they did automatically walk straight through the middle which was my intention. They also ‘played’ in the installation and world, indicated that they felt it was a place other to the room that it was situated within, and that they could explore it as a new world. The images actually came out well too which might be something I do later on (photograph people immersed in my installations).