In order to fully understand my practice this term, I would hope that you can look at all of the blog posts I have made.
However, in the circumstance that this is unavailable, please specifically read:


Exploring Ways to Bring People into the Landscape

Polygonal 3D Rocks – Mass Production (Mainly Next Term)

Exploring Possibilities of Narratives or Spoken Word

Immersive Escapism Installation #3 – The Final Composition

Audio for my Immersive Escapism Installation


Audio for my Immersive Escapism Installation

The audio accompaniment to my installation for submission that the participants will hear through wireless headphones as they explore the virtual space.
This will also be available in my studio prior and post my installation on my iPod with headphones attached.

There are four layers of audio:
1 Audio recorded in LICA woods that will play into the right ear
2 Audio recorded in Skyrim that will play into the left ear
3 The hours I have spent on Skyrim per day over the last month
4 An excerpt from The Wonderful World of Dissocia that I personally connect with

I have decided to explore the possibility of binaural audio to aid the immersion of my installation to;

“reflect the way we receive sound in real life, creating vivid and rich soundscapes you would experience if you were actually there” 

I have included the audio from Skyrim and the woods in order to further create the space as a bridge between reality and virtual worlds, alongside the speaking of the numbers of hours I have spent on Skyrim over the month leading up to the submission, and also the excerpt of the play The Wonderful World of Dissocia, in order to culminate all of my personal experiences and connections to both the real world and the virtual world alongside the escapism and dissociation within video games.

I have created an immersive installation. The participant should hopefully become immersed in the installation itself, inhabiting the installation for a small period of time; as opposed to being immersed in the Skyrim world or the real world. I want the participant to become immersed within the installation.


Immersive Escapism Installation #3 – The Final Composition

FacadeSignage Player 15_03_2018 13_35_25.png

The installation looks so much better with the plastic sheets hanging over the images, I’ve also changed the positioning of the projector and elevated it so that the shadows cast from the plastic interfere with the back wall image more, in order to aid the clear intentions of my installations’ emotional concept.

I chose to use transparent perspex sheets to project onto to represent the turmoil I feel around virtual worlds and reality. When the participant walks through my installation, they will see a moving image of exploring and travelling through Skyrim on the two plastic panes hanging to represent the running away and towards reality I feel when thinking about my dependence on escapism.

The front two panels are featuring footage from Skyrim and the back wall image is from LICA woods; this is to indicate the steps made towards reality stepping past the virtual reality that I inhabit. The plastic panes also feature multiple instances of footage contrasting with the lone footage on the back wall, displaying the limitless possibilities of a virtual world and the virtual world that I inhabit in Skyrim.

The hanging plastic takes the form of portals allowing access for the participants into the virtual world that I inhabit, hanging suspended in the air floating alike to the connotations of the image of a portal appearing in the thin air awaiting transportation to a virtual world.

Once the participant walks between the hanging plastic and the back wall, they are able to see the world on the plastic sheets in a much vivid colour scheme, with the light shining through it, indicating the appeal of the virtual world in comparison to the real world.

When the participant walks into my immersive installation, they become a piece of the artwork also, capturing my blend of both virtual and real worlds upon their clothes. Embedding them into the world themselves.


Exploring Possibilities of Narratives or Spoken Word

Spoken Word or Narrative

Research is at this blog post: Art and Literature

I think it would be interesting to have audio that speaks about escapism and dissociation, as when I’m playing video games I disassociate quite badly. Could this be statistics? This could be the hours I spend on Skyrim per day? Could it be a piece of literature?

Looking at Narrator types;

An objective narrator is an observer
and describes or interprets thoughts, feelings, motivations, of the characters. Details such as setting, scenes, and what was said is stronger with an objective observer”

If I were to have some form of narration or story I wouldn’t want it to be from my own voice, in that they weren’t my emotional connection to something or anything overly personalised. I’d want an extract from a book or poem or something. I don’t want it to sound anything like my journal from last term.

One of the plays I read at a-level I connected with on a personal level was called The Wonderful World of Dissocia, which was about a girl who had dissociative identity disorder (what I have) so I could read an extract from this.


After rereading this play I’ve connected with it so so much more since I was 17, probably because I’ve grown up a lot since then and gone through the hardest years of my life, but Act 2 Scene 11 has ignited my fire for it again. Lisa’s sister is just being a piece of shit towards her sister, it’s a fucking illness, not something she can opt out of like her vitamins for god’s sake. The speech from her sister is what I have chosen to use as a narrated excerpt over my installation that will play for the participants. I want something like this to be included to add my own personal stamp on it and elevate my own personal attachment to the piece so that I can connect to it and not dissociate from the work like I do the majority of the time.


I’ve decided to use the tracking of the hours I play of Skyrim every day as an accompaniment audio to the installation, as I think the jarring nature of numbers being spoken into the earphones would add a sense of tense and curiosity to the piece, by not necessarily understanding where the numbers are coming from at the start or the fact that they aren’t counting down which is what people may assume.

hours dataskyrim hours


Polygonal 3D Rocks – Mass Production (Mainly Next Term)

I eventually want to have many rocks littering the floor of my installation, in order to add to the immersion of my world, by bringing the virtual into the real. To experiment with this, I made a cardboard model of what I wanted my rock to look like, following this, I poured plenty of plaster into this mold and waited for it to dry out. Once it had dried, I remembered that cardboard is absorbent, therefore the plaster had soaked into the cardboard, meaning I had to chisel out the shape of the rock by hand in order to make the surfaces smooth.

I researched multiple possibilities to cast from my rock with, including alginate, although most routes became dead ends due to expense. Then out of a matter of sheer luck, Sophie had the vinamold that the department owns, and she lent me it. To prepare the plaster for the vinamold, I coated the rock in multiple layers of PVA glue to protect the porous material from creating air bubbles in the cast.

After many many attempts, I finally managed to cast the rock properly and gained a mold! It was solid enough to withstand the plaster and still hold its shape, therefore, I began casting with the mold.

Pictured below are the multiple molds I made using the vinamold, all with different ratios of plaster as it’s still my first time using plaster for anything. There were a few surface bubbles on the plaster casts, but they were easily sanded off.

I then began papering the rocks with textures from Skyrim ready for my installation. I also coated them in a layer of PVA after this, so that they were waterproof. I really think that the variety of texture works well with the appearance of the landscape from Skyrim. They are also solid enough that they are not as delicate and unrefined as the cardboard chair from last term, so they can be held and touched and interacted with, as per my immersive installation.


Immersive Escapism Installation #2

Introduction of Another Column

The shadows of the wallpaper onto the back wall’s image does not bother me as when you walk through the immersive space, they become blended into the background, almost like tree trunks so that they do not interfere. The only thing I exceptionally dislike is the column that is in the middle of the room. Cutting off the ‘entrance’ to the world I have created that was via the middle of the two pieces of paper last installation, is a big negative no for me and it made me uncomfortable to be in. The visuals are coming along well although I think I need to make it a bit more interesting; maybe introduce some form of movement and a balance of movement and stillness?

The pixels will always be a favourite aspect of my installations for me. I love how the closer you get to the walls and details of the installation you begin to see that even though the image is of reality, it is immaterial and virtual through the depiction of the pixels. I think the cooler tones of the snow and the warmth coming through the green background image works well, I think I will keep the background image for my future installations. The close-up of how I have filmed this part of the woods submerges the viewer within the woods and the immersive element of the installation actually does its job.


I brought my Poly 3D chair in from the last term, just to see how it would look/ act in the immersive space and again it was a NO. I don’t want people to sit down and watch my installation, I want them to experience it and explore it and become immersed in it. Even if they stand up close to view it or something, then they can do that but I do not want them to sit idle, I want them moving, curiously inspecting the installation. This would be better with sound? I need to add sound.

I asked a friend to come and view the installation and I monitored their reactions whilst they were immersed in the surrounding environment. It was a positive outcome, as they did automatically walk straight through the middle which was my intention. They also ‘played’ in the installation and world, indicated that they felt it was a place other to the room that it was situated within, and that they could explore it as a new world. The images actually came out well too which might be something I do later on (photograph people immersed in my installations).


Manipulating Skyrim for Filming: Creation Kit

Creating My Own Landscapes

Recreation of LICA woods footage:
I have taken an image that I took whilst in the LICA woods when I was filming for my practice and attempted to recreate this within the Skyrim creation kit, developing a modification *plugin that used all objects and textures from Skyrim itself.  After placing all of the ground, snow, leaves, bushes, wood and trees myself from scratch, I then activated the *plugin within my Skyrim game to explore it myself. I took care to pay attention to every detail in as much depth as I could, even focusing where the snow was on the ground due to the melting of it away from the left side of the image. Below is the original image aside screenshots from the creation kit, and footage I have filmed in Skyrim at the modification. If you have played Skyrim, this recreation is currently where Riften used to be after I stripped out the preexisting city and built on top of it.



Snowy Forest:
On the outskirts of the map in Skyrim, there is very little, as the majority of cities and civilisation settled within the centre of the map. This made the outskirts perfect for me to create my own small forest, covered in snow and with a mist. To do this I placed all of the trees and mist by hand, creating an eerie isolated feel to the forest. I am still learning and beginning with the software, which is why this is not as large as it could have been, however, it was all that was needed in order to record the necessary footage below.

Creation Kit - [small forrest.esp] 24_02_2018 21_23_47


Shadowgreen Cavern:
On the edges of the map, there is a cavern that has plenty of natural light and foliage inside in order for it to still be a part of the surrounding landscape. Instead of creating my own landscape this time, I still wanted to keep the majority of the world that I inhabit, therefore I stripped everything out of this cavern, except the trees, bushes, and nature. Below are some screenshots of the cavern before I removed everything, and afterwards. I also manipulated the light source that would fall into the opening with the large tree, determining it would be best to come from the opposite side to what it was originally on in order to light my videos better. I found this part quite exciting as it reminded me of when I film in reality, in order to get the lighting right. The natural appearance of the cavern meant that there were multiple aesthetically pleasing aspects of the cavern to film, meaning there were multiple videos produced.


As my skills with the creation kit developed further, I decided to strip out an entire complex of a castle in Dragonsreach, and build on that land. What was left was very minimal, with hardly any rocky terrain or landscape left behind, meaning I began building my mountainous surface with intermittent patches of grass, in keeping with the general design of Skyrim itself. I then placed various trees on the terrain, attempting to create as natural a design as possible, varying the design of the tree as well as the rotations and heights of the trees. I believe the outcome of this design was successful as it does look very natural in keeping with the aesthetic of Skyrim and it’s usual appearance of landscapes. I also enjoyed the act of climbing the terrain to the top to look out over the landscape and inhabited the world for a longer period of time than others, exploring it further and inspecting different angles to film from as I hadn’t limited myself to filming from one place with one angle. I actively explored the terrain to find places to film alike to my actions when I film in Skyrim usually.